Finished the VFX, Broke the Lighting

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Made the last final tweaks to the fx – adding alpha and size scaling over life to the smoke and spending god knows how long tweaking colours…(That one made me rethink this whole art creation thing and made me want to go write some scripts!)

I attempted to make some changes to the lighting and sky sphere and pretty much broke everything. I’ll polish that up and then probably call this done.

I’ve got some ideas regarding other types of kickup vfx for different terrain types and new shaders, but the system for the particle spawning is so horrible (reaed: raycasts every frame) that I’m tempted to ditch this and possibly come back for a total refactor later.

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