Working on some sand deformation and kickup shaders and VFX at the moment – here’s a work in progress shot!
For the while particles I’m using a delayed emitter spawning from the position of the pink ones, this is to simulate sand breaking up as it moves. I had considered making a flipbook texture for this and using less particles, but after looking at reference this seemed the best approach.
I’m planning to do a whole lot of VFX work in the coming month, and I’m going to be using this blog more in order to document my progress. That means I’ll be posting a lot less in depth technical or tutorial type stuff and a lot more short wip stuff like this!