Launcher Tool for Max Finished!

All the functionality of the launcher tool for 3DS Max is done! I still have to add all the other programs (not even sure what yet – at least photoshop and unreal) to the roster, but the basic UI, reading and writing ini/json and editing project configs is ready!

The new addition since my last post is the ability to edit what I’ve been calling “project profiles”. The user can now change the save location and associated ini file for each of their profiles so that projects can be updated and maintained.


When pressing “edit ini” the user gets the same ui as when creating profiles, however a bool is switched to prevent a new dictionary and json entry, instead editing the profile that the user has selected at the time of the button press.


Now that I’ve hit a good point with this, I may take a hiatus from it to focus on art. I’ve not done an awful lot on the 2001 project and would like to work on that for a bit.


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