I’ve been working on a model based on the commodore PET. This is kind of based on the 2001 environment I started, and hopefully it might come together with it.
I changed the shape of the PET a bit as I wanted a more rounded, sci-fi-ish model.
Started this off with some very basic textures and was a little worried it wasn’t going to come off as at all realistic.
I added corner dirt and general grime to the body and screen textures. It may be a bit overkill but it does lend more realism to it. I may tone it down a bit later. The grime is a bit low res which I’m not super keen on.
I made a uv shifting shader to do a blinking animation for the ready screen. This was surprisingly difficult – considering I’ve done something like this before I thought it would be quite easy. Clearly need to brush up on my shader math!
The texture is set up with two identical halfs, with the blinking block added to one of them. The shader jumps between the two halfs.