Current Projects

Just a quick update on what I’m working on just now. I don’t have a whole lot to show, but got to keep up with the blogging!

I’m working on two projects, a scripting one and an art one.

Scripting Project – Art Tools Launcher

The aim of this project is to create a standalone python launcher for various art programs. Its very ambitious, but draws on a lot of concepts I’ve been wanting to look at for a while.

Right now, it has a very ugly UI where you can select a project configuration, and a 3DS Max launcher that writes to your max ini file to setup the project location.



I also found out what happens when you break max’s heidi drivers…the configparser module is not in my good books after converting the whole .ini file to lower case!


Art Project – 2001: A Space Odyssey Environment 

I’ve had a lot of scrapped art projects recently, mostly due to the fact that I’ve been focusing more on learning substance pipelines than just creating. I think I needed some time to just get the art flowing again, so decided to make some fanart. 2001 is one of my favorite movies, so it was a go to.

I’m working on this scene.


I’ve done a breakdown of the assets in the scene, but that’s about it so far!





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